Audiovisual

Lesson 01: Audio-Reactive Visuals

Start mapping sound behavior into a visual system.

Audiovisual

Map sound behavior into visuals and performance-oriented output systems.

  • OSC and MIDI visual control
  • audio-reactive graphics
  • Blender / Three.js / TouchDesigner
Lesson

Markdown content

Theory, structure, and practical context are all driven from content files.

0

Related patches

Concrete repository anchors already exist for this lesson track.

Theory

An audiovisual system becomes coherent when the visual layer responds to actual musical structure.

Useful inputs include:

  • amplitude
  • onset intensity
  • frequency bands
  • rhythmic density

Why It Matters

Reactive visuals should not be random decoration. They should reveal musical behavior.

Mapping Examples

  • bass energy -> scale or mass
  • transient activity -> flashes or particle bursts
  • drone intensity -> background motion

Practice

Choose one musical feature and one visual parameter, then define the mapping clearly in writing.

Related patches

Patch references

Use the linked patch entries below as concrete repository anchors for this lesson track.