Generative
Build systems that change over time using probability, mutation, and feedback.
- sample and hold
- Turing-style mutation
- feedback and slow modulation
Turn free randomness into controlled stepped behavior.
Build systems that change over time using probability, mutation, and feedback.
Theory, structure, and practical context are all driven from content files.
Concrete repository anchors already exist for this lesson track.
Randomness becomes musically useful when it is sampled at meaningful times.
Sample & Hold works like this:
Random -> Sample & Hold -> Quantizer -> Voice pitch
Clock -> Sample & Hold trigger
This creates:
Try:
Use the linked patch entries below as concrete repository anchors for this lesson track.
Adjacent lessons in the same track keep the topic progression coherent.
The first system diagram connects the modular engine, DAW layer, and visual output layer.