Generative
Build systems that change over time using probability, mutation, and feedback.
- sample and hold
- Turing-style mutation
- feedback and slow modulation
Use probability to keep a system moving without letting it collapse into noise.
Build systems that change over time using probability, mutation, and feedback.
Theory, structure, and practical context are all driven from content files.
Concrete repository anchors already exist for this lesson track.
Probability is one of the main tools that makes a modular patch feel alive.
It controls whether something should happen, not just what should happen.
That means it can affect:
A repeating patch becomes generative when repetition is softened by conditional change.
Probability gives the patch room to evolve while keeping a recognizable identity.
Clock -> Probability gate -> Trigger stream
Trigger stream -> Sequencer / Envelope / Event logic
Make one patch with highly stable behavior and one patch with higher variation.
Compare:
Use the linked patch entries below as concrete repository anchors for this lesson track.
Adjacent lessons in the same track keep the topic progression coherent.
The first system diagram connects the modular engine, DAW layer, and visual output layer.